Semi-idle tower defence, procedural audio, trash-talking geometric shapes. We build games that start simple and refuse to stay that way.
Sometimes we make a tool to solve our own problem, then release it because someone else probably has the same problem. No roadmaps. No sprints.
Procedural generation, AI-assisted tools, generative art, odd little prototypes. The lab part of the name isn't decorative.
Semi-idle tower defence where you are the tower. One aura. Infinite enemies. Procedural everything. Trash talk included.
Something is being assembled. It has edges. Or maybe it doesn't. We're not telling yet.